Bicmin Bloom Appears After Six Months

For completely illogical reasons, I still love to play Bikmin Bloom. It’s been nearly six months since Niantic’s walking companion app was launched, and my routine hasn’t changed much in that time. Every day, I try to step in my steps. I often fail at that. Sometimes I gain a lot of steps by driving with my phone in my pocket. Sometimes I get out of town, and I have to wait weeks for the items I discover there to find their way to me. But every day, several times a day, I check in. I feel like I’m accomplishing something.

I’m not. I make the numbers go up. And I’m still trying to get around the cuteness of it all, because it goes against a lot of what I usually love about games.

On a mechanical level, there are not many games here. You have missions to do, which sometimes require a hint of strategy to complete. There are ways to improve your team. But in general, it is about walking. You walk to find seedlings, you walk to make them grow, and you walk to get food to feed them. In a typical game, this would do something. The increasing number of Pikmin will unlock different types of gameplay or new stories to explore. Here, you are planting flowers and fighting mushrooms, but there is no challenge for either. You are basically building your team to continue building your team.

The Pikmin Bloom interface shows a player who is waiting to feed their Pikmin Fruit

Photo: Niantic / Nintendo

I imagine a big part of that is because Niantic needs to make money, and the more you think about numbers, the more likely you are to spend money to get those numbers moving faster. Which is weird in a walking game, since you’re basically cheating on yourself, but it’s done responsibly – the game doesn’t bring back key features if you don’t pay, and I haven’t yet (or feel I need to spend) dollars on it.

Without the typical challenges I look for in games, I find this a lot Bikmin BloomIts appeal comes down to something that seems pretty boring on paper: It’s a pleasure to see the new technology work so well.

Games set on real-world maps aren’t exactly new at this point, but there’s still something great about seeing yourself in two worlds at once, and Niantic technology has evolved to the point where everything runs smoothly. In this case, you basically play the post office admin, and it’s still fun to send Pikmin and see them come back over and over again. Even the smallest details, like the way the app uses vibrations, feel so good that gameplay feels like a taste of future gaming possibilities.

I also love the passive collaboration of it all. unlike pokemon go And EntryAnd Bikmin Bloom It does not contain competitive elements. mention developers a trip Talking at one point about removing features that would allow players to negatively affect each other online, it appears Niantic has taken a similar approach here. You can grow flowers alongside other players, and cooperate with other players to fight mushrooms faster, but the determination limits you from doing anything that would spoil someone else’s experience.

This reminds me of newbie boy or Curiosity: What is inside the cube?in that you’re all working together to achieve a common goal, although in the latter case I’m assuming that each type fell apart (and arguably wasn’t “common” at first).

I wish all my time had lead to something more real. Not just things to collect, but things to do. End game. However, while I constantly remind myself, doing so would run counter to the idea that this is as much an exercise companion app as it is a game, if not more. And perhaps most importantly, unfortunately, I will have to stop playing.