Almost 19 years after its release, eve online It still has one of gaming’s strongest virtual economies, as the game’s detailed monthly economic reports confirm. So when developer CCP says that “there are no plans to add blockchain technology to the… eve online… For the foreseeable future, “this is likely to cause crypto-games fans to wonder why.
In a blog post on Monday, CCP CEO Hilmar Pettorsson wrote that the company is always “exploring new technologies and new possibilities” to help achieve its mission of “keeping the EVE world apart from all of us: EVE Forever.” But while he said that blockchain technology has “a lot of untapped potential,” he noted that “there is a lot of work required by [blockchain is] Ready for games on the EVE scale.
Pétursson CCP leaves plenty of wiggle room, although it is clear that non-fungible tokens will be absent from Tranquility, the main server pool that serves as the home to the game’s global player base. So CCP may still be experimenting with blockchain technologies on production test servers like Singularity and Serenity, which have completely separate economies and player rules.
Peterson nodded bluntly in this direction in his post. “While we remain fascinated by technology, to us, NFT stands for ‘Not for Quiet’,” he wrote. “Overall, EVE IP will continue to push the boundaries of digital economies and virtual worlds — and we will continue to explore that outside [Tranquility]. “
Derive value from pleasure
Proponents of NFT games often point out that the technology is necessary to convey true “value” and player “ownership” of in-game assets, which the game creator would otherwise lock up and render worthless to players. But long-term success eve onlineThe NFT economy is a prime counterexample, proving that NFTs are not necessary to create a stable in-game value exchange between players.
players in eve online Real money can be used to purchase PLEX, which can be traded into “Omega Clone” game time subscriptions that provide access to most game features, cosmetic items, and character enhancement.
But PLEX can also be traded for ISK, the main in-game currency used to purchase ships, modules, and more. ISK can also be converted back to PLEX on the open market, thus encouraging players to earn more ISK through in-game mining, industry or old hacking (via PvP battles, for example).
(While PLEX and ISK cannot officially be converted back into real money, black market exchanges allow players to “withdraw” their in-game assets.)
There are some prerequisites for creating an in-game economy like this one. First, there has to be a core group of players interested in playing the game for its own sake rather than primarily playing it as a way to make money. eve onlineThe engaging gameplay helps give some inherent value to PLEX, which can be traded in for more playing time. With a constant average of 34,000 players online at any time in the past five years, eve online This condition has certainly been met.
However, many NFT games to date have put the economical cart before the attractive playing horse. last may, Twitter poll from Axi Infinity Co-founder Jeff Zerlin They found that only 15 percent of players said gameplay was their favorite part of the simplified monster-fighting game. Nearly half of the respondents said the economy is their favorite part, indicating that there is a strong focus on asset speculation among the player base.