LEGO Star Wars: The Skywalker Saga
“Lego Star Wars: The Skywalker Saga has a lot of ambition but it lacks focus.”
Free play mode lights up
While previous Lego games were fun, puzzle platforms for beginners, they were also simple games that many players, including myself, have grown up with. Developer TT Games seems to have realized this because LEGO Star Wars: The Skywalker Saga It is the most ambitious Lego game in years.
It retells the stories of nine iconic films, features plenty of hub worlds for players to explore and collect items in, and deepens combat with its new systems. This makes for a totally fun Lego game for players who may have fallen in love with the series and an exciting teaser for where this franchise can still go.
Unfortunately, it’s also an experience that isn’t fully integrated. Throughout my adventure, LEGO Star Wars: The Skywalker Saga I always felt torn between being a faithful recreation of every major Star Wars movie and becoming the liberating galactic sandbox he obviously wanted to be.
From Padawan to Nate
When I booted for the first time Skywalker sagaI can pick the first movie of any of the trilogy. I chose to play the game in order of release, from New hope to Heavenly Rise. introductory level New hope It does a great job of highlighting how much improvement it has over previous Lego games.
The visuals are great, especially when the levels are made entirely of Lego blocks. As I mentioned in my preview, the game also has the ability to adapt and parody the plots of each Star Wars movie while deepening the gameplay. Skywalker saga Cover-based photography makes the fights more intense, even if not more difficult than previous Lego titles.
This is just the tip of the iceberg when it comes to the new features here. Combat battles have gotten a much-needed rework, with players needing to put attack combos together while countering attacks occasionally. Each movie’s story is mainly adapted into linear levels, but each planet has at least one large open level that players can explore. These open hubs are all big and full of exciting challenges, easter eggs, and even complete side quests to discover, which is by far the best part of the game.
Skywalker saga He constantly brings up new ideas and contradicts pre-existing ideas.
Kyber Bricks is the primary motivation behind doing anything Skywalker saga. Collecting buttons and completing challenges in linear levels grants Kyber Bricks. Often the main reward for the challenges on each planet, necessary to improve the abilities of each class.
Skywalker saga Over 300 characters are part of the individual character classes, each with unique abilities in and out of combat. For example, Jedi can use force powers, robots can penetrate certain stations, and heroes can disguise themselves as enemies after they are defeated.
Skywalker saga He constantly brings up new ideas and builds on pre-existing ones, keeping the experience fresh. This approach means that some ideas haven’t been fully fleshed out and that some of the character’s abilities, such as Protocol Droids’ ability to break through towers, seem useless. I can forgive that in such a big game, but that design mindset gives it away too Skywalker saga A structure that some might consider abnormal.
Wading in Skywalker sagaI couldn’t wait to see how TT Games seamlessly combined the stories of nine Star Wars movies into one open-world sandbox. I was disappointed to find out that the game doesn’t really do that.
Skywalker saga It features many planets and locations that are really fun to explore. Players can even fly in space over each planet. Despite this, all nine films tell linear stories, and the game is constantly trying to move the player to the next big thing. I couldn’t go to a planet until I visited it during one of the movies, which means Skywalker saga The sandbox felt incomplete throughout my entire adventure.
Obviously, story missions don’t offer the same level of freedom as open worlds and favor some character classes and abilities over others. I always felt compelled to continue the story and not stop and smell the roses in every hub as I made my way through each movie, so I wasn’t often involved in the best part of the game.
Skywalker saga The sandbox felt incomplete throughout my entire adventure.
This was also unrealized as Skywalker saga He must rush into every story to include all nine films. Some of the highlights, like the bombing of Lando in the Death Star, aren’t playable, but some of the story levels are completely original, like The Empire strikes backThe opening level where players explore Hoth as Han. The developers seemed more interested in making massive 3D collecting levels than in retelling these Star Wars stories for a second or third time, but the experience suffers when these open levels sometimes overlap directly with the story being told.
This dissonance between the film’s linear edits and open galactic sandbox has reached its climax Revenge of the Sith. I watched the scene where a Jedi is annihilated under Order 66, only to be produced at Corosaunt’s Jedi Temple Library next to Youngling, who eagerly tells me about a puzzle that would give me a Kyber Brick.
I guess Anakin didn’t make it.
The color hit of that moment was inadvertently funny, but it also reinforced that open-ended galaxy and movie retellings don’t mesh well together. There are so many characters, ships, side quests, and fixed-pieces from Star Wars eras so radically different that the experience doesn’t always feel cohesive, even with the improved gameplay.
Open-ended galaxy and movie retellings don’t mesh well with each other.
Completing each movie seemed like a long-standing prerequisite for a free-to-play mode, as the game doesn’t have to bother with the Star Wars canon or some side quest that doesn’t make sense in the context of the movie. As a result, the adventure appears unfocused. This high level dissonance probably won’t bother kids who will likely spend countless hours beating the game and then exploring the galaxy in free play mode, but it sure was frustrating to me.
TT Games is trying to change the idea of what Lego could be. Skywalker saga It shows that games can still attract older audiences with deeper gameplay and that these games are at their best when the focus is on giving players a giant sandbox to explore and interact with.
Explore all these ideas in Skywalker saga It makes the game a chaotic experience in the end. However, I’m excited to see how the developer can expand on these ideas into an adventure that also doesn’t have to worry about faithfully recreating nine movies.
LEGO Star Wars: The Skywalker Saga It is the most attractive Lego game in years, thanks to its deeper gameplay and all honestly recreated Star Wars locations that players can explore. But like the heroes of every Star Wars trilogy, Skywalker saga He has an identity crisis. It always feels split between being an accurate retelling of the Star Wars series and an ambitious galactic sandbox where players can go anywhere like everyone else.
Is there a better alternative?
Lego Star Wars: The Complete Saga It is still standing. It’s a more level-based, linear experience but also a more focused game as a result. However, there is not much that can match the size of the TT games included Skywalker saga.
How long will it last?
This is the biggest Lego game to date. It will take over a dozen hours to make your way through each Star Wars movie, and you’ll probably still have plenty to unlock and explore in each level.
Should you buy it?
Yeah. Despite my complaints about the identity crisis, Skywalker saga Faces, it is worth picking up if you like Star Wars or want to introduce your child to the franchise. It’s a very fun game, especially after unlocking everything in Free Play.
LEGO Star Wars: The Skywalker Saga Reviewed on Xbox Series X.