Mid-engine Aston cars wouldn’t be real without Gran Turismo

Photo of the article titled Aston Martin & # 39;  s Mid-Engined Marvels Wouldn' #39;  t Exist without Video Games

Clarification: Aston Martin

with Valkyrie and Valhalla With so much attention now, it’s easy to forget Aston Martin’s earlier fantasies of what the brand’s mid-engine supercar might look like. Nearly a decade ago, it unveiled DP -100 – A car designed for Grand Touring 6. We should all appreciate the DP-100; Apparently, had it not been for that car, Aston would not have been making Valkyrie and Valhalla now. Or not yet, at least.

This interesting piece of information comes from Marek Richman, the British carmaker’s chief creative officer, who recently shed some light on the duo’s history with the Australian outlet. car guide:

That journey began with [Gran Turismo developer Polyphony Digital CEO] Kazunori Yamauchi and we made the DP-100, which was the first mid-engine virtual car. We didn’t have Valkyrie, we didn’t have Valhalla, we didn’t have Vanquish at the time, we had the DP-100,” he said.

“We did it as a GT and we had a lot of inquiries from customers saying ‘You’re going to do this, you’re going to do this, you’re going to do this,’ so I made a model, and we took the Pebble Beach model… I wouldn’t rewrite history, but then came the Valkyrie. “

The DP-100 was an Aston Martin order for the Vision Gran Turismo – an initiative he started GT Developer Polyphony Digital to inspire automakers to design game-specific concepts. according to Games siteSeries producer Kazunori Yamauchi has asked all the manufacturers he works with the same question: “Do you design your show for the perfect GT? [grand tourer] for us?”

Photo of the article titled Aston Martin & # 39;  s Mid-Engined Marvels Wouldn' #39;  t Exist without Video Games

picture: PlayStation Studios

About 10 years later, this question has peaked in an extensive catalog of vehicles, revealing vastly different interpretations of what the “perfect big touring car” actually is. The Porsche Vision Grand Touringwhich happens to be on the cover GT7, is a simple, unrestricted mid-engine profile designed with electric in mind, as you think it will be for Porsche in the near future. Interpretation of Honda produced a NSX baby I’m still disappointed I never made any production, while I ended up with a BMW The last 2nd generation series that received the old DTM treatment.

Few of these cars eventually realized in the flesh, such as Audi e-tron Vision GT – Which brings us back to Aston Martin. Because these concepts are not just 3D models that are thrown into games. Polyphony really requires automakers to supply just as much data as they would a real car. Again, from Reichman:

“If you look at the chronology of [Aston Martin] A mid-engine car, if you do your research, the DP-100 was our Gran Turismo car to celebrate 15 years in Gran Turismo, I’m a good friend of Kazunori-san, Kazhi called me up and said, “Working together next year for 15 years, we have to do something.” Distinguished.”

And I said, ‘What about one of those?’ [DP-100]And he said yes.

“It’s an amazing process because what Gran Turismo wants isn’t just a diagram, they want the CAD, they want to know how heavy it is, what is the weight distribution, what is the torque curve?

“It’s not just a ‘beautiful picture’ because they then calibrate the car for the track, etc.

“[It took around] Six months as a process because you have to create all the CAD and you have to work with the team of engineers to check the weight distribution, engine torque, horsepower, etc.

Although it seems like a meaningless detail, it’s important to note the fact that the DP-100 culminated in Aston Martin and Polyphony Digital celebrating 15 years of working together. Aston Martin was part of the first grand tour, back in 1997. That game included the DB7 Coupe and Volante; Together with TVR Griffith and Cerbera, they represented the only British vehicles in GT1’s List.

Photo of the article titled Aston Martin & # 39;  s Mid-Engined Marvels Wouldn' #39;  t Exist without Video Games

picture: PlayStation Studios

The DP-100 was a decidedly less elegant car than a Valkyrie or Valhalla, with its plump-sided silhouette and slender LED headlights hidden in repurposed NACA ducts. However, Richman says, it was the concept that convinced Aston Martin that it needed to join the likes of Porsche, Ferrari and McLaren in the world of supercars, mid-engines, and motorsports.

“I couldn’t tell them [mid-engined cars] will not exist without [Gran Turismo], but if you consider now that the virtual world is no less important than the real world… has the digital number affected the physical? From my point of view, sure,” he said.

And they were without their presence [Gran Turismo]? They might have taken a little longer. Perhaps the DP-100 was the motivation the world needed to say “Hey, you can make a mid-engine car that looks great and you have a wing on it and there it is”. “

It’s no secret that the success of games like Gran Turismo, Forza Motorsport And the like is why the Impreza WRX, Lancer Evolution and Nissan GT-R start sales in North America in the first place. The phenomenon of racing games’ impact on car culture isn’t new, but it’s encouraging to know that it still happens, even today.