In nearly two months since then elden ring It was released, and the average player reportedly required dozens of hours to finish the “main story” portion of the game. Given that, the sprint community can now show a full start to the end elden ring Running in under nine minutes can be a bit surprising.
Even experienced elden ring Players, watching the game’s Distortion2 takedown at 8 minutes 56 seconds – a process in which not a single enemy attack – can be confusing. So let us help you with a quick primer on the short history of elden ring Fast running yet, glitches and exploits that push players across lands between ever shorter time slots.
Wrong warp and flying horses
Just days later elden ringIn late February, players were amazed by the traditional Undying Rounds that clocked in in just under 2.5 hours. Despite that, the players were quickly getting older Evil spirits Sprint tricks to bypass powerful bosses or access new map sections with meticulous, barely survivable jumps. This led to the first sub-hour for the audience elden ring A sprint by Twitch streamer LilAggy on March 9th, just 12 days after the game’s release.
Just days later, though, Distortion2 had already reduced that time to 28:59 using “false convolution” techniques. These vulnerabilities benefit from evasion as the game can sometimes lose track of the player’s real-world location. In these cases, reloading the game will see that player “roll” to the “default location” in the center of the current area. This wrong twist can save a lot of tedious traversal and avoid many threats at the same time.
Days later, the sprinters found another major flaw allowing your horse, Torrent, to essentially go on air. The Pegasus glitch, as it will quickly be called, requires the player to drop their stake off a cliff before reloading and reviving the horse, which now has the ability to run without ground under its feet. While the Pegasus glitch was a curiosity among early speed racers, the community soon found ways to lead their horse into certain areas of bosses in unexpected ways and defeat unwary enemies with ease.
These loopholes were just a prelude to the end elden ring Sprint Tool: A still obscure exploit called zipping. Even though the community doesn’t fully understand why the underlying conflict in the game code causes stress, contestants are still more than happy to use the “squeeze” technique across vast distances in the blink of an eye.
Making a zip is a very technical process that requires a specific environment and implementation. First, the method only appears to work if the game is running at a fixed frame rate of 60fps (or maybe 30fps, with more difficult timing). Even then, the bugs are not consistent across different devices; Even using input macros that remove timing from the equation doesn’t always lead to success.
If everything is set up correctly, though, the player has to hold down the block and wait between 129 and 135 frames for the idle animation cycle to start repeating. The player then starts walking forward and releases the walk button with an accuracy of 139 frames after the block starts. To get their button timing perfectly within a single frame, 16.6 milliseconds window, some fast runners have resorted to using a speed pendulum set to 108 or 109 bpm, leaving the walk button after exactly four strokes.
If done correctly, some strange interactions between two dueling animation courses cause the game to horrify and distort the player forward over vast distances, even through the in-game architecture. This discovery allowed Distortion2 to make judicious use of zips to overcome them elden ring In just over 12 minutes last week.
However, breaking the 10-minute plateau requires a recent discovery of what the sprint community calls a huge zip code. For some reason, players have found that pressing a file Secondly Directional input in a window of 12 to 14 frames after the first zip can increase the compression distance by two to four times.
While these massive, longer zips are useful for getting around the lands faster, they have proven to be extremely useful for getting past the only boss fight that previously could not be skipped in these fast races: Maliketh.
To do this, the sprint runners built on another recent discovery that used the Pegasus glitch to run high in the sky and away from a tough boss. After running far enough away from the boss’s yard, the ground under that boss’s feet will become subdued from the game’s active memory. Then the leader falls into the void and dies without any fight.
While the Pegasus glitch hasn’t always been possible or appropriate for many boss fights, Twitch’s “Seeker” has shown that a massive zip can similarly alienate a player enough to banish the land beneath Maliketh during elden ringlast section. With this proof of concept in hand, Distortion2 recorded a truly amazing nine-minute run over the weekend without fighting a single enemy.
Despite the amazing time, this latest benchmark run has been slowed down by quite a few failed file compression attempts. Distortion2 wrote in the video description that they will “keep grinding this for sub 7”, ensuring that the hunt continues for shorter times. By the time that happens, the community may find another technology that opens up the game even more.
List image from Bandai Namco